Dragalia Lost Story Command & Function Documentation
Note
This project is under active development.
Contents
Built-In Commands
- add_book_text
- add_log
- bg_effect_parent
- bg_enable_shader
- bg_pos_x
- bg_pos_y
- bg_visible
- bloom
- blur
- button_visible
- chapter_intro
- chapter_intro_frame_visible
- chapter_intro_next
- chara_act_complete
- chara_act_manual
- chara_blink
- chara_brightness
- chara_clear
- chara_color
- chara_contrast
- chara_emotion
- chara_eyeblink
- chara_face
- chara_fadein
- chara_fadeout
- chara_intro
- chara_intro_end
- chara_lipsynch
- chara_pos
- chara_rot
- chara_saturation
- chara_shake_h
- chara_shake_v
- chara_slidein
- chara_slideout
- chara_visible
- check_have_chara
- choice
- color_adjustment
- cut_load_start_boss
- cutscene_load
- cutscene_play
- cutscene_soundstop
- cutscene_wait
- cutt_end_start_boss
- cutt_load
- cutt_load_story
- cutt_loadscene
- cutt_loadscene_direct
- cutt_resetpause
- cutt_tapend
- cutt_waitevent
- cutt_waitevent_disable_skip
- cutt_waittap
- debug_log
- debug_log_float
- debug_log_int
- dungeon_active
- effect_shake_bg
- effect_shake_chara
- end
- fade_color
- fin
- frame_visible
- if_sample
- message_pos
- multi_scroll
- name_entry
- next_area
- next_page
- next_script
- no_need_touch_wait
- outline
- outline_centering
- outline_title
- play_movie
- play_sound
- post_film
- reset_text
- ruby
- screen_fadein
- screen_fadeout
- screen_flash
- screen_transin
- screen_transout
- set_BG
- set_BG_effect
- set_BG_effect_color
- set_BG_effect_opacity
- set_BG_effect_pos
- set_BG_effect_rotation
- set_BG_effect_scale
- set_BG_effect_speed
- set_BG_effect_trigger
- set_album_picture
- set_camera_distortion
- set_render_target
- set_volume
- stop_bgm
- stop_se
- stop_voice
- telop
- text_color
- text_size
- topic
- touch_enable
- touch_wait
- wait
- wait_print
- window_enable
- window_fadein
- window_fadeout
- window_shake
- window_type
- window_visible
Script Functions
- ARTICLE_STONE
- ASE_EMO
- ASE_jump
- AURA_DARK
- AURA_DARK_POS
- AURA_DARK_POS_SE
- AURA_DARK_SE
- BGMFOUT_DEF
- BGMTUNE_DEF
- BGMTUNE_DOWN
- BGMTUNE_DOWN_0
- BLACK_IN_DEF
- BLACK_IN_LONG
- BLACK_IN_MIDSHORT
- BLACK_IN_SHORT
- BLACK_IN_VERYLONG
- BLACK_IN_VERYSHORT
- BLACK_OUT_DEF
- BLACK_OUT_DEF_STOP
- BLACK_OUT_DEF_STOP_FIN
- BLACK_OUT_LONG
- BLACK_OUT_MIDSHORT
- BLACK_OUT_VERYSHORT
- BLACK_SCREEN
- BODYBLOW_BEFORE
- BOTTOM_IN_DEF
- BOTTOM_IN_FAST
- BOTTOM_IN_SLOW
- BOTTOM_IN_VERYFAST
- BOTTOM_IN_ZIG
- BOTTOM_OUT_DEF
- BOTTOM_OUT_FAST
- BOTTOM_OUT_SLOW
- CHANGE_DRAGON
- CHANGE_DRAGON_LUMINE
- CHANGE_DRAGON_LUMINE_DR
- CHANGE_DRAGON_LUMINE_DR_SE
- CHANGE_DRAGON_LUMINE_SE
- CHANGE_DRAGON_RELEASE
- CHAPTER_INTRO_BAND
- CHAPTER_INTRO_END
- CHAPTER_INTRO_NEXT
- CHAPTER_INTRO_START
- CHAPTER_INTRO_TEXT
- CHARA_ATTACK_AXE
- CHARA_ATTACK_BOW
- CHARA_ATTACK_DAG
- CHARA_ATTACK_DARK
- CHARA_ATTACK_DARK2
- CHARA_ATTACK_DARK2_EFF
- CHARA_ATTACK_DRG
- CHARA_ATTACK_DRG_EFF
- CHARA_ATTACK_FIRE
- CHARA_ATTACK_GUN
- CHARA_ATTACK_HIT
- CHARA_ATTACK_KAT
- CHARA_ATTACK_LAN
- CHARA_ATTACK_LIGHT
- CHARA_ATTACK_MC_009
- CHARA_ATTACK_MON
- CHARA_ATTACK_SWD
- CHARA_ATTACK_WATER
- CHARA_ATTACK_WIND
- CHARA_ATTACK_ZETH
- CHARA_BEAT3_AFTER
- CHARA_BEAT3_BEFORE_IN
- CHARA_BEAT3_WIND_BEFORE_IN
- CHARA_BEAT_AFTER
- CHARA_BEAT_AFTER_0
- CHARA_BEAT_AXE_BEFORE
- CHARA_BEAT_AXE_BEFORE_IN
- CHARA_BEAT_BOW_BEFORE
- CHARA_BEAT_BOW_BEFORE_IN
- CHARA_BEAT_DAG2_BEFORE_IN
- CHARA_BEAT_DAG_BEFORE
- CHARA_BEAT_DAG_BEFORE_IN
- CHARA_BEAT_DARK2_BEFORE
- CHARA_BEAT_DARK2_BEFORE_IN
- CHARA_BEAT_DARK3_BEFORE_IN
- CHARA_BEAT_DARK_BEFORE
- CHARA_BEAT_DARK_BEFORE_IN
- CHARA_BEAT_FIRE_BEFORE
- CHARA_BEAT_FIRE_BEFORE_IN
- CHARA_BEAT_HIT_BEFORE
- CHARA_BEAT_HIT_BEFORE_IN
- CHARA_BEAT_HIT_BEFORE_IN_EFF
- CHARA_BEAT_KAT2_BEFORE_IN
- CHARA_BEAT_KAT_BEFORE
- CHARA_BEAT_KAT_BEFORE_IN
- CHARA_BEAT_LAN2_BEFORE_IN
- CHARA_BEAT_LAN_BEFORE
- CHARA_BEAT_LAN_BEFORE_IN
- CHARA_BEAT_LIGHT_BEFORE
- CHARA_BEAT_LIGHT_BEFORE_IN
- CHARA_BEAT_MALIONE
- CHARA_BEAT_MALIONE2
- CHARA_BEAT_SWD
- CHARA_BEAT_SWD2_BEFORE_IN
- CHARA_BEAT_SWD_BEFORE
- CHARA_BEAT_SWD_BEFORE_IN
- CHARA_BEAT_WATER_BEFORE
- CHARA_BEAT_WATER_BEFORE_IN
- CHARA_BEAT_WIND
- CHARA_BEAT_WIND_BEFORE
- CHARA_BEAT_WIND_BEFORE_IN
- CHARA_BOTTOM
- CHARA_BOTTOM_FAST
- CHARA_BOTTOM_SLOW
- CHARA_BOTTOM_SLOW_POS
- CHARA_BOTTOM_ZIG
- CHARA_EMO
- CHARA_FADEIN_DEF
- CHARA_FADEOUT2_DEF
- CHARA_FADEOUT3_DEF
- CHARA_FADEOUT_DEF
- CHARA_FROM_ANOTHER_WORLD
- CHARA_GUARD_MALIONE2
- CHARA_INTRO
- CHARA_INTRO_SET
- CHARA_INTRO_SET_DARK
- CHARA_INTRO_SET_EFF
- CHARA_KAMITE
- CHARA_KAMITE2
- CHARA_KAMITE2_SE
- CHARA_KAMITE3
- CHARA_KAMITE3_SE
- CHARA_KAMITE3_VERYFAST
- CHARA_KAMITE_FAST
- CHARA_KAMITE_FAST_SE
- CHARA_KAMITE_POS
- CHARA_KAMITE_SE
- CHARA_KAMITE_SLOW
- CHARA_KAMITE_SLOW_POS
- CHARA_KAMITE_SLOW_SE
- CHARA_KAMITE_VERYFAST
- CHARA_KAMITE_VERYFAST_SE
- CHARA_KAMITE_ZIG_SE
- CHARA_LANDING
- CHARA_LANDING3
- CHARA_RESET
- CHARA_SET
- CHARA_SET2
- CHARA_SET3
- CHARA_SET_0
- CHARA_SET_POS
- CHARA_SET_POS_0
- CHARA_SET_W
- CHARA_SHIMOTE
- CHARA_SHIMOTE2
- CHARA_SHIMOTE2_SE
- CHARA_SHIMOTE3
- CHARA_SHIMOTE3_SE
- CHARA_SHIMOTE3_VERYFAST
- CHARA_SHIMOTE3_VERYFAST_SE
- CHARA_SHIMOTE_FAST
- CHARA_SHIMOTE_FAST_SE
- CHARA_SHIMOTE_POS
- CHARA_SHIMOTE_SE
- CHARA_SHIMOTE_SLOW
- CHARA_SHIMOTE_SLOW_SE
- CHARA_SHIMOTE_VERYFAST
- CHARA_SHIMOTE_VERYFAST_SE
- CHARA_SHIMOTE_ZIG
- CHARA_TOP
- CHARA_TOP_SLOW_POS
- CHARA_TYPE
- CHARA_UNCOLOR
- CURTAIN_IN
- CURTAIN_OUT
- CharaDel
- CharaDelSE
- CharaIn
- CharaOut
- CharaSet
- CharaSetSE
- DRAGON_TALK_STOP
- DRG_KAMITE
- DRG_KAMITE_FLY
- DRG_SHIMOTE
- DRG_SHIMOTE_FLY
- EARTHSHAKE
- EXP_EARTHSHAKE
- GUARD_KNIFE
- HAPPY
- HATENA_EMO
- HATENA_jump
- HEART_EMO
- HEART_jump
- HIRAMEKI_EMO
- HIRAMEKI_jump
- IKARI_EMO
- IKARI_jump
- JUMP_OUT_DEF
- KAMITE_IN_DEF
- KAMITE_IN_FAST
- KAMITE_IN_SLOW
- KAMITE_IN_VERYFAST
- KAMITE_IN_ZIG
- KAMITE_OUT2_DEF
- KAMITE_OUT2_FAST
- KAMITE_OUT2_FAST_SE
- KAMITE_OUT2_SLOW
- KAMITE_OUT3_DEF
- KAMITE_OUT3_FAST
- KAMITE_OUT3_SLOW
- KAMITE_OUT_DEF
- KAMITE_OUT_DEF_SE
- KAMITE_OUT_FAST
- KAMITE_OUT_FAST_SE
- KAMITE_OUT_SLOW
- KAMITE_OUT_SLOW_SE
- KIRA
- KURONUKI
- MAGIC_CURE
- MAGIC_CURE_AFTER
- MAGIC_CURE_BEFORE
- MAGIC_CURE_CH
- MONSTER_BEAT2_AFTER
- MONSTER_BEAT3_AFTER
- MONSTER_BEAT3_BEFORE_IN
- MONSTER_BEAT_AFTER
- MONSTER_BEAT_AFTER_0
- MONSTER_BEAT_AXE
- MONSTER_BEAT_BOW
- MONSTER_BEAT_DAG
- MONSTER_BEAT_DARK
- MONSTER_BEAT_HIT
- MONSTER_BEAT_KAT
- MONSTER_BEAT_LAN
- MONSTER_BEAT_LIGHT
- MONSTER_BEAT_SWD
- MONSTER_KAMITE3
- MONSTER_SET2
- MONSTER_SET3
- MONSTER_SET3_0
- MONSTER_SET3_FRONT
- MONSTER_SHIMOTE2
- MONSTER_SHIMOTE3
- MOYA_EMO
- NEGA_SCREEN
- NO_EFFECT
- NO_EMO
- Negaposi
- ODOROKI_EMO
- ODOROKI_jump
- OL_CENTER
- OL_LEFT
- OL_TITLE
- ONPU_EMO
- ONPU_jump
- Pull_in
- REMOVE_CHARA_INTRO
- REPEL_KNIFE
- RESET_SCREEN
- RESET_TEXT
- Reset
- ResetLerp
- RestartAll
- RestartEye
- RestartLip
- SCREEN_COLOR_DEF
- SCREEN_FLASH_RED_DEF
- SCREEN_FLASH_WHITE_DEF
- SEFOUT_DEF
- SEPIA_SCREEN
- SET_BG
- SHAKE_BG_LOOP
- SHAKE_BG_STOP
- SHAKE_CH_LOOP
- SHAKE_CH_STOP
- SHIMOTE_IN_DEF
- SHIMOTE_IN_FAST
- SHIMOTE_IN_SLOW
- SHIMOTE_IN_VERYFAST
- SHIMOTE_IN_ZIG
- SHIMOTE_OUT2_DEF
- SHIMOTE_OUT2_DEF_SE
- SHIMOTE_OUT2_FAST
- SHIMOTE_OUT2_SLOW
- SHIMOTE_OUT2_SLOW_SE
- SHIMOTE_OUT3_DEF
- SHIMOTE_OUT3_FAST
- SHIMOTE_OUT3_SLOW
- SHIMOTE_OUT_DEF
- SHIMOTE_OUT_DEF_SE
- SHIMOTE_OUT_FAST
- SHIMOTE_OUT_FAST_SE
- SHIMOTE_OUT_SLOW
- SHIMOTE_OUT_SLOW_SE
- SHOUT_0
- SHOUT_0_EFF
- SHOUT_BG
- SHOUT_BRY
- SHOUT_BRY_EFF
- SHOUT_COM
- SHOUT_COM_BG
- SHOUT_COM_BG_EFF
- SHOUT_COM_EFF
- SHOUT_JUP
- SHOUT_JUP_EFF
- SHOUT_MER_EFF
- SHOUT_MID
- SHOUT_MID_EFF
- SHOUT_MON
- SHOUT_MON_EFF
- SHOUT_STOP
- SHOUT_STOP_BG
- SHOUT_STOP_BG_EFF
- SHOUT_STOP_EFF
- SHOUT_ZOD
- Sepia
- StopEye
- StopEye_close
- StopLip
- StopLip_close
- TEAR
- THUNDER
- THUNDER_SHAKE
- TOP_IN_DEF
- TOP_IN_FAST
- TOP_IN_SLOW
- TOP_IN_VERYFAST
- TOP_IN_ZIG
- TOP_OUT_DEF
- TOP_OUT_FAST
- TOP_OUT_SLOW
- TRANS_IN_RIGHT_DEF
- TRANS_OUT_RIGHT_DEF
- TUTORIAL_BUTTON_SETTING
- TUTORIAL_START
- Turn
- VIS
- WAIT_LIP
- WARAI_EMO
- WARAI_jump
- WARP_IN
- WARP_IN_P
- WARP_OUT
- WARP_OUT_EFF
- WARP_OUT_P
- WFIN_DEF
- WFIN_SHORT
- WFOUT_DEF
- WFOUT_SHORT
- WHITE_IN_DEF
- WHITE_IN_LONG
- WHITE_IN_MIDSHORT
- WHITE_IN_VERYLONG
- WHITE_OUT_DEF
- WHITE_OUT_LONG
- WHITE_OUT_MIDSHORT
- YORU_LIGHT
- YORU_LIGHT_0021
- ZZZ_EMO
- _CharaSet
- bgm
- c_avoid_l
- c_avoid_l_return
- c_avoid_r
- c_avoid_r_return
- c_bound2_b
- c_bound2_b_slow
- c_bound2_l
- c_bound2_r
- c_bound2_t
- c_bound3_b_slow
- c_bound3_t
- c_bound4_t
- c_bound_b
- c_bound_b_dr
- c_bound_b_slow
- c_bound_l
- c_bound_r
- c_bound_t
- c_bound_t_slow
- c_face
- c_face_w
- c_falldown_l
- c_falldown_r
- c_fallinto
- c_jab_l
- c_jab_r
- c_jump
- c_jump2
- c_jump2_em
- c_jump2_em_high
- c_jump3
- c_jump_em
- c_jump_l
- c_jump_t
- c_kurukuru2
- c_mnu_def
- c_mnu_reset
- c_push2_l
- c_push2_l_slow
- c_push3_l
- c_push_b
- c_push_b_slow
- c_push_l
- c_push_r
- c_push_t
- c_push_t_slow
- c_set
- c_set_W
- c_set_def
- c_shrink_stay
- c_swing2_h
- c_swing2_h_fast
- c_swing2_h_slow
- c_swing2_v_fast
- c_swing3_h
- c_swing3_h_slow
- c_swing_h
- c_swing_h_fast
- c_swing_h_long
- c_swing_h_mid
- c_swing_h_slow
- c_zigzag_h_b
- c_zigzag_h_t
- c_zigzag_v_l
- c_zigzag_v_r
- c_zoom
- c_zoom2_wide
- c_zoom_short
- c_zoom_stay
- c_zoom_wide
- c_zoom_wide_stay
- cmp
- cmp_fade
- cmp_move
- cmp_rotate
- cmp_scale
- d_flyaway_l
- d_flyaway_l_slow
- d_flyaway_r
- effset
- event_still_move
- event_still_set
- eye1
- eyeblink
- lip1
- lipsynch
- mnu
- mnu_fade
- mnu_move
- mnu_rotate
- mnu_scale
- push
- window