CharaSetSE
CharaSetSE(style, SE, CID, face, eye, lip, posX, posY, CID2, face2, eye2, lip2, posX2, posY2, CID3, face3, eye3, lip3, posX3, posY3)
Arguments
style
SE
CID
face
eye
lip
posX
posY
CID2
face2
eye2
lip2
posX2
posY2
CID3
face3
eye3
lip3
posX3
posY3
Description
Not Added.
Implementation
def CharaSetSE(style, SE, CID, face, eye, lip, posX, posY, CID2, face2, eye2, lip2, posX2, posY2, CID3, face3, eye3, lip3, posX3, posY3):
play_sound(SE)
wait(1.0)
set_volume(0, 0.5, SE)
if style == "KAMITE":
_CharaSet(KAMITE, CID, face, eye, lip, posX, posY, CID2, face2, eye2, lip2, posX2, posY2, CID3, face3, eye3, lip3, posX3, posY3)
CharaIn(0.4, WAIT, -120, 0, CID, CID2, CID3)
elif style == "SHIMOTE":
_CharaSet(SHIMOTE, CID, face, eye, lip, posX, posY, CID2, face2, eye2, lip2, posX2, posY2, CID3, face3, eye3, lip3, posX3, posY3)
CharaIn(0.4, WAIT, 120, 0, CID, CID2, CID3)
elif style == "TOP":
_CharaSet(TOP, CID, face, eye, lip, posX, posY, CID2, face2, eye2, lip2, posX2, posY2, CID3, face3, eye3, lip3, posX3, posY3)
CharaIn(0.4, WAIT, 0, -120, CID, CID2, CID3)
elif style == "BOTTOM":
_CharaSet(BOTTOM, CID, face, eye, lip, posX, posY, CID2, face2, eye2, lip2, posX2, posY2, CID3, face3, eye3, lip3, posX3, posY3)
CharaIn(0.4, WAIT, 0, 120, CID, CID2, CID3)
elif style == "KAMITE_REVERSE":
_CharaSet(KAMITE, CID, face, eye, lip, posX, posY, CID2, face2, eye2, lip2, posX2, posY2, CID3, face3, eye3, lip3, posX3, posY3)
CharaIn(0.4, REVERSE, -120, 0, CID, CID2, CID3)
elif style == "SHIMOTE_REVERSE":
_CharaSet(SHIMOTE, CID, face, eye, lip, posX, posY, CID2, face2, eye2, lip2, posX2, posY2, CID3, face3, eye3, lip3, posX3, posY3)
CharaIn(0.4, REVERSE, 120, 0, CID, CID2, CID3)
elif style == "TOP_REVERSE":
_CharaSet(TOP, CID, face, eye, lip, posX, posY, CID2, face2, eye2, lip2, posX2, posY2, CID3, face3, eye3, lip3, posX3, posY3)
CharaIn(0.4, REVERSE, 0, -120, CID, CID2, CID3)
elif style == "BOTTOM_REVERSE":
_CharaSet(BOTTOM, CID, face, eye, lip, posX, posY, CID2, face2, eye2, lip2, posX2, posY2, CID3, face3, eye3, lip3, posX3, posY3)
CharaIn(0.4, REVERSE, 0, 120, CID, CID2, CID3)
elif style == "KAMITE_SYNC":
_CharaSet(KAMITE, CID, face, eye, lip, posX, posY, CID2, face2, eye2, lip2, posX2, posY2, CID3, face3, eye3, lip3, posX3, posY3)
CharaIn(0.4, SYNC, -120, 0, CID, CID2, CID3)
elif style == "SHIMOTE_SYNC":
_CharaSet(SHIMOTE, CID, face, eye, lip, posX, posY, CID2, face2, eye2, lip2, posX2, posY2, CID3, face3, eye3, lip3, posX3, posY3)
CharaIn(0.4, SYNC, 120, 0, CID, CID2, CID3)
elif style == "TOP_SYNC":
_CharaSet(TOP, CID, face, eye, lip, posX, posY, CID2, face2, eye2, lip2, posX2, posY2, CID3, face3, eye3, lip3, posX3, posY3)
CharaIn(0.4, SYNC, 0, -120, CID, CID2, CID3)
elif style == "BOTTOM_SYNC":
_CharaSet(BOTTOM, CID, face, eye, lip, posX, posY, CID2, face2, eye2, lip2, posX2, posY2, CID3, face3, eye3, lip3, posX3, posY3)
CharaIn(0.4, SYNC, 0, 120, CID, CID2, CID3)
else:
_CharaSet(style, CID, face, eye, lip, posX, posY, CID2, face2, eye2, lip2, posX2, posY2, CID3, face3, eye3, lip3, posX3, posY3)
CharaIn(0.3, SYNC, 0, 0, CID, CID2, CID3)
References
Table Implementation
{
"name": "CharaSetSE",
"args": [
"style",
"SE",
"CID",
"face",
"eye",
"lip",
"posX",
"posY",
"CID2",
"face2",
"eye2",
"lip2",
"posX2",
"posY2",
"CID3",
"face3",
"eye3",
"lip3",
"posX3",
"posY3"
],
"commandList": [
{
"row": 5989,
"command": "play_sound",
"args": [
"SE"
],
"end": 1
},
{
"row": 5990,
"command": "wait",
"args": [
"1.0"
],
"end": 1
},
{
"row": 5991,
"command": "set_volume",
"args": [
"0",
"0.5",
"SE"
],
"end": 1
},
{
"row": 5992,
"command": "if",
"args": [
"style",
"KAMITE"
],
"end": 1
},
{
"row": 5993,
"command": "_CharaSet",
"args": [
"KAMITE",
"CID",
"face",
"eye",
"lip",
"posX",
"posY",
"CID2",
"face2",
"eye2",
"lip2",
"posX2",
"posY2",
"CID3",
"face3",
"eye3",
"lip3",
"posX3",
"posY3"
],
"end": 1
},
{
"row": 5994,
"command": "CharaIn",
"args": [
"0.4",
"WAIT",
"-120",
"0",
"CID",
"CID2",
"CID3"
],
"end": 1
},
{
"row": 5995,
"command": "elif",
"args": [
"style",
"SHIMOTE"
],
"end": 1
},
{
"row": 5996,
"command": "_CharaSet",
"args": [
"SHIMOTE",
"CID",
"face",
"eye",
"lip",
"posX",
"posY",
"CID2",
"face2",
"eye2",
"lip2",
"posX2",
"posY2",
"CID3",
"face3",
"eye3",
"lip3",
"posX3",
"posY3"
],
"end": 1
},
{
"row": 5997,
"command": "CharaIn",
"args": [
"0.4",
"WAIT",
"120",
"0",
"CID",
"CID2",
"CID3"
],
"end": 1
},
{
"row": 5998,
"command": "elif",
"args": [
"style",
"TOP"
],
"end": 1
},
{
"row": 5999,
"command": "_CharaSet",
"args": [
"TOP",
"CID",
"face",
"eye",
"lip",
"posX",
"posY",
"CID2",
"face2",
"eye2",
"lip2",
"posX2",
"posY2",
"CID3",
"face3",
"eye3",
"lip3",
"posX3",
"posY3"
],
"end": 1
},
{
"row": 6000,
"command": "CharaIn",
"args": [
"0.4",
"WAIT",
"0",
"-120",
"CID",
"CID2",
"CID3"
],
"end": 1
},
{
"row": 6001,
"command": "elif",
"args": [
"style",
"BOTTOM"
],
"end": 1
},
{
"row": 6002,
"command": "_CharaSet",
"args": [
"BOTTOM",
"CID",
"face",
"eye",
"lip",
"posX",
"posY",
"CID2",
"face2",
"eye2",
"lip2",
"posX2",
"posY2",
"CID3",
"face3",
"eye3",
"lip3",
"posX3",
"posY3"
],
"end": 1
},
{
"row": 6003,
"command": "CharaIn",
"args": [
"0.4",
"WAIT",
"0",
"120",
"CID",
"CID2",
"CID3"
],
"end": 1
},
{
"row": 6004,
"command": "elif",
"args": [
"style",
"KAMITE_REVERSE"
],
"end": 1
},
{
"row": 6005,
"command": "_CharaSet",
"args": [
"KAMITE",
"CID",
"face",
"eye",
"lip",
"posX",
"posY",
"CID2",
"face2",
"eye2",
"lip2",
"posX2",
"posY2",
"CID3",
"face3",
"eye3",
"lip3",
"posX3",
"posY3"
],
"end": 1
},
{
"row": 6006,
"command": "CharaIn",
"args": [
"0.4",
"REVERSE",
"-120",
"0",
"CID",
"CID2",
"CID3"
],
"end": 1
},
{
"row": 6007,
"command": "elif",
"args": [
"style",
"SHIMOTE_REVERSE"
],
"end": 1
},
{
"row": 6008,
"command": "_CharaSet",
"args": [
"SHIMOTE",
"CID",
"face",
"eye",
"lip",
"posX",
"posY",
"CID2",
"face2",
"eye2",
"lip2",
"posX2",
"posY2",
"CID3",
"face3",
"eye3",
"lip3",
"posX3",
"posY3"
],
"end": 1
},
{
"row": 6009,
"command": "CharaIn",
"args": [
"0.4",
"REVERSE",
"120",
"0",
"CID",
"CID2",
"CID3"
],
"end": 1
},
{
"row": 6010,
"command": "elif",
"args": [
"style",
"TOP_REVERSE"
],
"end": 1
},
{
"row": 6011,
"command": "_CharaSet",
"args": [
"TOP",
"CID",
"face",
"eye",
"lip",
"posX",
"posY",
"CID2",
"face2",
"eye2",
"lip2",
"posX2",
"posY2",
"CID3",
"face3",
"eye3",
"lip3",
"posX3",
"posY3"
],
"end": 1
},
{
"row": 6012,
"command": "CharaIn",
"args": [
"0.4",
"REVERSE",
"0",
"-120",
"CID",
"CID2",
"CID3"
],
"end": 1
},
{
"row": 6013,
"command": "elif",
"args": [
"style",
"BOTTOM_REVERSE"
],
"end": 1
},
{
"row": 6014,
"command": "_CharaSet",
"args": [
"BOTTOM",
"CID",
"face",
"eye",
"lip",
"posX",
"posY",
"CID2",
"face2",
"eye2",
"lip2",
"posX2",
"posY2",
"CID3",
"face3",
"eye3",
"lip3",
"posX3",
"posY3"
],
"end": 1
},
{
"row": 6015,
"command": "CharaIn",
"args": [
"0.4",
"REVERSE",
"0",
"120",
"CID",
"CID2",
"CID3"
],
"end": 1
},
{
"row": 6016,
"command": "elif",
"args": [
"style",
"KAMITE_SYNC"
],
"end": 1
},
{
"row": 6017,
"command": "_CharaSet",
"args": [
"KAMITE",
"CID",
"face",
"eye",
"lip",
"posX",
"posY",
"CID2",
"face2",
"eye2",
"lip2",
"posX2",
"posY2",
"CID3",
"face3",
"eye3",
"lip3",
"posX3",
"posY3"
],
"end": 1
},
{
"row": 6018,
"command": "CharaIn",
"args": [
"0.4",
"SYNC",
"-120",
"0",
"CID",
"CID2",
"CID3"
],
"end": 1
},
{
"row": 6019,
"command": "elif",
"args": [
"style",
"SHIMOTE_SYNC"
],
"end": 1
},
{
"row": 6020,
"command": "_CharaSet",
"args": [
"SHIMOTE",
"CID",
"face",
"eye",
"lip",
"posX",
"posY",
"CID2",
"face2",
"eye2",
"lip2",
"posX2",
"posY2",
"CID3",
"face3",
"eye3",
"lip3",
"posX3",
"posY3"
],
"end": 1
},
{
"row": 6021,
"command": "CharaIn",
"args": [
"0.4",
"SYNC",
"120",
"0",
"CID",
"CID2",
"CID3"
],
"end": 1
},
{
"row": 6022,
"command": "elif",
"args": [
"style",
"TOP_SYNC"
],
"end": 1
},
{
"row": 6023,
"command": "_CharaSet",
"args": [
"TOP",
"CID",
"face",
"eye",
"lip",
"posX",
"posY",
"CID2",
"face2",
"eye2",
"lip2",
"posX2",
"posY2",
"CID3",
"face3",
"eye3",
"lip3",
"posX3",
"posY3"
],
"end": 1
},
{
"row": 6024,
"command": "CharaIn",
"args": [
"0.4",
"SYNC",
"0",
"-120",
"CID",
"CID2",
"CID3"
],
"end": 1
},
{
"row": 6025,
"command": "elif",
"args": [
"style",
"BOTTOM_SYNC"
],
"end": 1
},
{
"row": 6026,
"command": "_CharaSet",
"args": [
"BOTTOM",
"CID",
"face",
"eye",
"lip",
"posX",
"posY",
"CID2",
"face2",
"eye2",
"lip2",
"posX2",
"posY2",
"CID3",
"face3",
"eye3",
"lip3",
"posX3",
"posY3"
],
"end": 1
},
{
"row": 6027,
"command": "CharaIn",
"args": [
"0.4",
"SYNC",
"0",
"120",
"CID",
"CID2",
"CID3"
],
"end": 1
},
{
"row": 6028,
"command": "else",
"args": [],
"end": 1
},
{
"row": 6029,
"command": "_CharaSet",
"args": [
"style",
"CID",
"face",
"eye",
"lip",
"posX",
"posY",
"CID2",
"face2",
"eye2",
"lip2",
"posX2",
"posY2",
"CID3",
"face3",
"eye3",
"lip3",
"posX3",
"posY3"
],
"end": 1
},
{
"row": 6030,
"command": "CharaIn",
"args": [
"0.3",
"SYNC",
"0",
"0",
"CID",
"CID2",
"CID3"
],
"end": 1
},
{
"row": 6031,
"command": "endif",
"args": [],
"end": 1
}
]
}
Sample
{}