WARP_OUT
WARP_OUT(eye, lip, CID, int)
Arguments
eye
lip
CID
int
Description
Not Added.
Implementation
def WARP_OUT(eye, lip, CID, int):
chara_face(CID, int)
eye1(CID, eye)
lip1(CID, lip)
wait(0.1)
set_render_target(CID, 0)
WFOUT_SHORT()
play_sound(SE_010)
set_BG_effect(EFF_002, EFF_SCE_2D_REN_000)
set_BG_effect_trigger(0, 29)
wait(0.2)
chara_clear(CID)
wait(2.5)
NO_EFFECT()
References
Table Implementation
{
"name": "WARP_OUT",
"args": [
"eye",
"lip",
"CID",
"int"
],
"commandList": [
{
"row": 2040,
"command": "chara_face",
"args": [
"CID",
"int"
],
"end": 1
},
{
"row": 2041,
"command": "eye1",
"args": [
"CID",
"eye"
],
"end": 1
},
{
"row": 2042,
"command": "lip1",
"args": [
"CID",
"lip"
],
"end": 1
},
{
"row": 2043,
"command": "wait",
"args": [
"0.1"
],
"end": 1
},
{
"row": 2044,
"command": "set_render_target",
"args": [
"CID",
"0"
],
"end": 1
},
{
"row": 2045,
"command": "WFOUT_SHORT",
"args": [],
"end": 1
},
{
"row": 2046,
"command": "play_sound",
"args": [
"SE_010"
],
"end": 1
},
{
"row": 2047,
"command": "set_BG_effect",
"args": [
"EFF_002",
"EFF_SCE_2D_REN_000"
],
"end": 1
},
{
"row": 2048,
"command": "set_BG_effect_trigger",
"args": [
"0",
"29"
],
"end": 1
},
{
"row": 2049,
"command": "wait",
"args": [
"0.2"
],
"end": 1
},
{
"row": 2050,
"command": "chara_clear",
"args": [
"CID"
],
"end": 1
},
{
"row": 2051,
"command": "wait",
"args": [
"2.5"
],
"end": 1
},
{
"row": 2052,
"command": "NO_EFFECT",
"args": [],
"end": 1
}
]
}
Sample
{}